Sunday, September 16, 2007

2D Animatic

Worked on the 2D Animatic today. I imported all the screenboard drawings that Andrew made into Sony Vegas Video. I also did some photoshop editing to remove Phil from the background to make it easier to "animate" a couple of the shots. Here is the final draft. I had to rearrange the story a little bit as it wasn't possible to get the timing to flow smoothly with only 15 seconds using the original idea. I made Phil ignore the fly instead of reacting strongly. I think it makes for a better ending and it shaves some time off Phil settling himself for the ending.




I think this is pretty close to what the final timings should be. It's a little difficult to know for sure of course without a 3D Animatic, but that comes next. This was a very interesting process, as it made it very, very clear whether or not the timings were going to work. It also made it obvious that the sound was going to be very important, especially as there is no dialog. The sound in the animatic is not the final sound. It's just a trial run to feel out what kind of sounds might work, and what is needed to add believability to the scene. When we create the final animation we will need to redo the final sound design.




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