Tuesday, September 11, 2007

The Art of Rigging

A whirlwind tour tonight on the art of rigging. We quickly (and I mean quickly) covered rigging with joints and bones, using Forward and Inverse Kinematics. We also looked at animating the camera using paths and editing those paths to play with its movement. This will be very useful stuff in our animation, as we have a sequence where we will animate the camera from the point of view of a fly buzzing around Phil's "head".

Our 2D animatic is due next week, so lots more drawing ahead, as well as scanning them in and using Sony Vegas to nail down the timings and give them some "animation" quality.




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