Saturday, September 15, 2007

Rigging, the reprise

Worked on rigging the BoxCar character Will made for us today. That was quite interesting. It's fairly easy and straight forward to create the joints and bind them to the skin. Although I did have some weird behaviour with the Eyes. I don't think I bound them to the right thing. When I moved the head the eyes moves into or out of the head. I'll have to keep working with that.

Painting weights on the skin is quite time-consuming however. It's a bit of a pain to get the joint to only affect the parts you want especially feet that are close together and so on. Sometimes the hip joint moving will make the feet CV's move, but it's not the hip joint doing it, but the knee say, which is being moved by the hip and then moving the foot which has some weight assigned to the other foot. Bit fiddly to get it to let go, but it can be done with some time and attention. I got BoxCar to move fairly well, except his eyes. Must sort that out.
The Maya Mastering book is really a helpful resource. It's chock full of tutorials. Makes life a lot easier. Here is a render of BoxCar in a pose after rigging.

Worked out the issue with the eyes. The eyes group was grouped to the wrong thing. That's a relief. Here goes the render.

The poses aren't quite right, but it shows that the rigging works fairly well. More painting needed in the chest and belly area on the sitting pose and second jumping pose. But not bad for a start.




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